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club sport MEN'S FLAG FOOTBALL RULES

 

Items in BLUE have been updated as of 01/12.

 

ANY ONE HANGING, DUNKING, SLAPPING, ETC OF THE GOAL POSTS WILL BE PUNISHED AT THE DISCRETION OF THE LEAGUE COORDINATOR.

1. THIS IS NON-CONTACT FOOTBALL!

· At the ref’s discretion, persons who continually initiate contact will be ejected from the game, and if this behavior continues, will be permanently banned from league play.

2. PLAYER AND FAN CONDUCT

· No foul language, taunting, or abuse of the referees will be tolerated. This goes for both players and spectators. Players violating this policy will be called for unsportsmanlike conduct and subject to ejection and leave the park. If spectators violate this policy, a warning will be issued to their team. If it continues, a forfeit may be awarded. Any player or fan is encouraged to rout for their own team, but routing against teams or use of disparaging language is discouraged and could result in penalties of players or dismissal of fans. Any fans of teams may be asked to leave by Club Sport staff. Refusal to leave could result in forfeiture of games. Any player ejected from a game will be asked to leave the park.

3. FIELDING, SUBSTITUTION, AND ELIGIBLE PLAYERS

· A max of seven on the field at a time.

· A min of five players to include 4 players from your roster.

· During the regular season teams may pickup players to field the max # allowed on the field. The player or players picked up must be on a Club Sport roster for another team that night.

· First pick up is free, for each additional pick-up the opposing team is awarded 2 points per player.

· If players from your team show up, you must drop the pickup players. At NO time may you have any of your roster players sitting on the bench while pickup players are playing.

· During the playoffs NO substitutions are allowed. If your team can not field the minimum to play, the game will be forfeited.

· All players, including added players must sign the roster/waiver prior to playing a game. To be eligible in playoffs they must sign before the end of regular season. Playing with ineligible players in the tournament may result in a forfeit. This call is made by Club Sport staff.

4. LENGTH AND START OF GAME

· Game time is forfeit time. Referee and coordinators call game time. Forfeits are scored 2-0. Note: Teams with multiple forfeits without notice can be deemed ineligible for playoffs.

· The game is divided into two 20 minute halves with a five minute halftime between.

· The clock runs throughout the first 18 minutes of each half, stopping for time-outs, injury, questions for the ref or referee conference

· If for any reason the game is cancelled with the second half already started the score of the game will be considered final.

· Possession of the ball is determined by coin flip. The team that wins the toss may choose one of the following options

o To receive

o To defer their choice to the second half.

· Each team will have 2 one-minute timeouts per half

· The offense has 30 seconds to snap the ball

· During the last two minutes of each half the clock will stop for:

o Timeouts

o Incomplete Passes

o A player goes out of bounds

o A team scores

o First downs, until ball markers are placed

o Penalties

· Misuse of consecutive offensive penalties is considered unsportsmanlike conduct.

5. REGULAR GAME PLAY

· The first and second half will start with a kickoff.

· Kickoffs will be from the 20 yd line. No onside kicks allowed.

· Touchbacks of kickoffs will be marked at the at the 20 yard line. If kickoff goes out of bounds, the ball is spotted 25 yards from the line of scrimmage or where the ball left the field of play, team captain chooses.

· Each team has four downs to score or earn another first down by crossing the next possible first down marker.

· On fourth down, the offensive team may choose to punt, which they have to notify the ref of this. After they notify the e ref if they would like change they must take a timeout.

· The offense must have 4 players on the line of scrimmage, and the ball must be punted no more than 10 seconds after snap.

· The punting team must give the player fielding the punt a 3 foot halo.

· If the offense chooses to huddle, then ALL offensive players must be within 8 yards of the huddle. No sleeper plays will be permitted

· The offense must have 4 stationary players on the line of scrimmage prior to snap.

· The defense will line up 3 yards from the line of scrimmage. Except when the offense is within 3 yards of a first down line or end zone. In these cases the defense will line up on the first down line or end zone.

· Anyone may rush the QB, but the defense may not enter neutral zone until ball is snapped.

· All players must proceed through the neutral zone perpendicular to the line of scrimmage (straight in or straight out). Only after leaving the neutral zone may a player make a cut or change direction of their rush or route.

· A snap can be received either from under center or shotgun formation. In shotgun formation the snap must be at least 2 yards from center to the player receiving the snap. The snap can be a sideways pass only in shotgun formation.

· Only the player who signals (verbally or non-verbally for the snap may receive the snap.

· Multiple forward passes behind the line of scrimmage are allowed.

· Intentional grounding will be called when a passer facing an imminent loss of yardage throws a forward pass without realistic chance of completion.

· Within the last two minutes, however, a QB may spike the ball to stop the clock.

· The ball is marked where the waist is when the flag is pulled.

· If a player’s flag falls off during play and it is not due to the opposing team pulling it, play will continues. If this person is the ball carrier, they may be downed by one-hand touch between the shoulders and knees. This rule applies the same for hats, bandanas, towel, or playbooks.

· Intentionally pulling a flag off a player before they have the ball is considered unsportsmanlike conduct.

· Tying flags to prevent a pull is considered unsportsmanlike conduct.

· If a ball carrier touches the ground with anything except their feet or the hand that is not in possession of the ball, the player is down at that spot.

· Fumbles and muffed balls are considered dead.

· A catch must be completed with first foot in bounds.

· A player may jump to avoid having a flag pulled or dive to pull a flag.

· Spinning is allowed, however if the spinning player crashes into another stationary player this will result in a charging penalty.

· DIVING IS NOT ALLOWED TO GAIN YARDAGE!

· DEFENSIVE CHECKING is not allowed. A defensive player may not initiate contact with an offensive player.

· CONTACTING BLOCKING is not allowed. Blockers must be stationary from the time the rusher gets within 1 yard of them until the rush passes with hands behind the back, close to the hips or down in front clasped.

· Any player that does not run a route at the snap will be considered a blocker.

· SHADOW BLOCKING is not allowed. A player attempting to block downfield must be stationary until the play passes them.

    Under 2 Minutes the clock will not stop for Offensive Penalties.

6. SCORING

· A score will occur when a player’s waist breaks the plane of the goal line while in possession of the football or makes a legal catch while within the end zone. The football has to cross the line as well.

· An 18 point mercy rule is in effect within the two minute warning. The clock will only stop for timeouts for the trailing team.

· Interceptions in the end zone will be called a touchback if the player does not enter the playing field from the end zone, and safety if the player runs the ball out of the end zone and is downed upon re-entry to the end zone.

· After a touchdown is scored, the offensive team has the option of attempting their extra point conversion from either the 3 or the 10 yard line.

· After announcing their intention, this decision can only be changed following a timeout.

· 2 Point conversion can be returned by the defense for 2 points.

· The next drive will begin on the 15 yard line with 1st  and 5 yard to go for a first down.

 

Male

Touchdown

6 Points

Extra Point 3yds

1 point

Extra Point 10yds

2 points

Safety

2 points & free kick from 20 yd line.

7. OVERTIME (PLAYOFFS ONLY)

· If there is a tie at the end of regulation in the tournament, the game goes into overtime.

· Winner of the coin toss chooses either offense or defense.

· Each team gets one timeout per overtime period

· The ball is place on the 20 yard line with 20 yards to go to goal.

· All special coed rules apply

· If the offense throws an interception, they lose the rest of their downs. Upon receiving an interception the defense may attempt to return the interception for touchdown to end the game. However, if the defense does not score a touchdown, the will receive the ball on the 20 yard line and have their 4 attempts to score.

· After the first team uses its four plays, the second team gets its turn starting at the same 20 yard line as the first team

· If the score is still tied after a full over time period (possession for each team), another overtime will be implemented.

· Beginning in the third overtime period, all extra point attempts must be from the 10 yard line.

8. ROSTER MANAGEMENT

· ADDING PLAYERS TO ROSTERS (individually paid teams): Club Sport has the right to add to your team until you reach the advertised minimum number of players. If you wish to have less you may pay the TEAM price or but the extra spots at the membership rate. You may have more than the roster minimum, you just need to advise the TBCS office prior to league payment to reserve spots. If you need to add players to your roster during the regular season you may do so at a prorated rate, contact the TBCS office for details. You may also replace injured or no-show players, contact the TBCS office for details.

· ADDING PLAYERS TO ROSTERS (team payments): If your team is making a team payment, after the first week members may only add to the team for no charge by contacting the TBCS office prior to game day. Any additions made at the field to rosters with team payments will be $10 a player, regardless of membership status.

· REFUNDS: TBCS is not responsible for any refunds at any time during the season. If a party cannot continue to the season, it is the responsibility of that party to replace themselves on the roster if they so choose. Also, they must notify the TBCS off of the change.

9. EVERYTHING ELSE

· NO SHORTS OR PANTS WITH BELT LOOPS OR POCKETS WILL BE ALLOWED AFTER THE FIRST GAME OF THE SEASON. NO EXCEPTIONS!!

· No excessive jewelry may be worn. At refs or coordinators discretion.

· No metal cleats

· Hats with hard bills must be worn backwards.

· No casts hard or soft are allowed on the field for safety reasons.

· No player with an open wound or blood on any part of his or her body may remain in the game. He or she must leave the game to cover wound or clean away the blood before returning.

· Absolutely no alcohol is allowed at the fields. Players or fans bringing alcohol to the field will be ejected from the area.

10. TOURNAMENT SEEDINGS

· If a team plays 8 games, their 8th game will not count toward the standings but will be counted if as a head-to-head tiebreaker

· Tournament seeding will be based on the following criteria:

o Overall won-lost-tie percentage (Note: Tie games count as one-half win and one-half loss for both teams).

o Head to Head play

o Best combined ranking among all team in points scored and points allowed

o Highest average points scored in common games

o Highest average points scored total

o Coin Flip

FLAG FOOTBALL PENALTY SHEET

OFFENSIVE PENALTIES

DEFENSIVE PENALTIES

Delay of Game Illegal Procedure Offsides Illegal Formation

Play is Dead

5 yards From LOS

Offsides

Play Continues

5 yards from LOS, 10 yards for 2nd consecutive foul

Illegal Participation

Play Continues

5 yards From LOS

Illegal Participation

Play Continues

5 yards from LOS

Illegal Pass Intentional Grounding Illegal male across LOS

Play Continues

5 yards from SOP + LOD

Charging Illegal Screen

Play Continues

10 yards for LOS - SOF if downfield

Illegal Block

Play Continues

10 yards from LOS or 10 yards from if down field

Pass Interference

Play Continues

Auto 1st at SOF

Charging or Diving

Play Continues

10 Yards from for SOF + LOD

Pass Interference - Endzone

Play Continues

Auto 1st from 1 yard line/Ref may award TD

Flag Guarding

Play Continues

10 Yards from for SOF + LOD

Roughing the Passer

Play Continues

10 Yards from LOS + Auto 1st Down

Pass Interference

Play Continues

10 Yards from for LOS + LOD

Unsportsmanlike Foul

Play Continues

15 Yards from LOS + Auto 1st

Illegal Contact

Play Continues

10 Yards from for SOF

Personal Foul (Contact)

Play Continues

15 yards from SOF + possible ejection form game

Unsportsmanlike Foul

Play Continues

15 yards from LOS + LOD

Tackling

Play Continues

15 yards from SOF + Auto 1st Down/Ref may award TD

Personal Foul

Play Continues

15 yards from SOF + LOD + possible ejection form game

Holding

Play Continues

10 yards from LOS if behind LOS, 10 yards from SOF if downfield/Ref may award TD

 

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