![]() |
|
|
club sport MEN'S FLAG FOOTBALL RULES
Updated as of 06/07.
Anyone hanging, dunking, slapping, etc of the goal posts will be punished at the discretion of the League Coordinator.
1. THIS IS NON-CONTACT FOOTBALL !!! At the ref's discretion, persons who continually initiate contact will be ejected from the game and, if this action persists, will be permanently banned from league play. · No foul language, taunting, or abuse of the referees or players will be tolerated. This goes for both players and spectators. Players violating this policy will be called for unsportsmanlike behavior and subject to ejection. If spectators violate this policy, a warning will be issued to their team. If it continues, a forfeit may be awarded. Any player or fan is encouraged to root for their own team but rooting against teams or use of disparaging language is not allowed and could result in penalties of players or dismissals of fans. Any fans of teams may be asked to leave by Club Sport staff. Refusal to leave could result in forfeiture of games. 3.
FIELDING
PLAYERS: Each
team shall have on the field at one time: · A maximum of seven players, a minimum of five players. · You must play with at least 4 players from your own roster. 4. SUBSTITUTION: During a regular season game, if your team is short, you may pick up other players for that game. · The player you pick must be on a Club Sport roster for another team in that sport for that particular night. · Teams may pickup up to one player at no penalty. Any pickups in addition to this or any over the minimum team number will result in a 2 point penalty per player. If more players from your team show up to allow subs, the free pickup player must be removed. · You must play the players from your own team. At NO time may you have any of your own men sitting on the bench while men you have picked up are playing. · During the tournament, NO pickup players will be allowed. If your team is short the minimum number of players for the tourney game, the game is forfeited but still may be played for fun. 5. START OF GAME: ·
Game time
is forfeit time. The referee calls game time. ·
Possession
of the ball is determined by coin flip. The team that wins the toss may choose
one of these two options: 6. KICKS: · The 1st & 2nd half will start with a kickoff. There will be no other kickoffs during the halves. · Kickoffs
will be from the 20 yard line. · Touchbacks of kickoffs will be marked at the 20 yard line. · If the kickoff goes out of bounds, the ball is spotted 25 yds from line of scrimmage or where the ball left the field of play (whichever the receiving team's captain chooses). · On punts,
the offense must have four players on the line of scrimmage. · The punting team must give the player fielding the punt a 3 foot halo. 7. LENGTH OF GAME: ·
Game is
divided into two 20 minute halves with a five minute half-time. · If for any reason the game is cancelled with more than half the game played, the score and game will be considered final. ·
The clock
runs throughout the first 18 minutes of each half, stopping for time-outs,
injury, question for the ref or referee conferences. · Each team will have 2 one-minute time-outs in each half. · The offense has 30 seconds to snap the ball, once the official has sounded the "ready for play" whistle. · Misuse of consecutive offensive penalties by the leading team is considered unsportsmanlike conduct. ·
During last
two minutes of each half, clock will stop for: ·
Time outs ·
Incomplete
passes ·
A player
goes out of bounds ·
A team
scores (clock stops until the snap of the successive drive) · First downs (clock starts when ball markers are placed) 8. REGULAR GAME PLAY:
· All balls must be NCAA or NFL official size and weight and properly inflated. · The offense must have a minimum of 4 players on the line of scrimmage. ·
Each team
has four downs to score or earn another first down by crossing the next
possible first down marker.
·
If
someone’s flag falls off during play and it is not due to the opposing team
pulling it, play CONTINUES. If this person is the ball carrier, he/she may be
downed by a one-hand touch anywhere between the knees and shoulders. · If a ballcarrier touches the ground with anything except their feet or the hand that is not in possesion of the ball, the player is down at that spot. The ball is marked at waist. · Defensive players will line up at least 3 yards from the line of scrimmage. This area will define the "neutral zone". (Exceptions are when the offense is within 3 yards of the end zone or 1st down line. In these cases the defense can line up on the goal line or the 1st down line, whichever is applicable). · Anyone can rush the quarterback, but defensive teams may not enter the neutral zone until the ball is snapped. · All players (rushers and receivers) must proceed through the neutral zone perpendicular to the line of scrimmage (straight in or straight out). Only after leaving the neutral zone may a player make a cut or change the direction of their rush or route. · Fumbles and muffed balls are considered dead. · A catch must be completed with the first foot in bounds. ·
If the
offense chooses to huddle, then ALL offensive players must be within 8 yards of
the huddle. No sleeper plays will be
permitted. · A legal snap can be received either from under center, or from a shotgun formation. In shotgun formation, the snap must be at least 2 yards from center to the player receiving the snap. Snap may be a sideways pass in shotgun formation only. · Only the player who signals (verbally or non-verbally) for the snap (calls "hike", "go", etc. or motions for the ball) may receive the snap. · Diving is not allowed to gain yardage. A player may, however, jump or spin to avoid having a flag pulled or dive to pull a flag. Any player deemed to be out of control and initiating contact will be penalized accordingly. · Multiple forward passes are allowed behind the line of scrimmage. However, only one forward pass beyond the line of scrimmage is allowed per play. · Intentional Grounding will be called when a passer facing an imminent loss of yardage throws a forward pass without a realistic chance of completion. This will result in a loss of down, as well as the ball being spotted at the QB's point of release. Within the last two minutes, however, a QB may spike the ball to stop the clock. ·
9. DEFENSIVE CHECKING: · Defensive checking is not allowed. A defensive player may NOT INITIATE CONTACT with an offensive player. If an offensive player runs into a stationary defensive player, the penalty is on the offensive player. 10. BLOCKING
AND RUSHING: ·
There is no
contact blocking allowed. · Blockers must be stationary from the time the rusher gets within 1 yard of them until the rusher has passed them. Any offensive player that does not run a route at the snap, will be considered a blocker. · All players (rushers and receivers) must proceed through the neutral zone perpendicular to the line of scrimmage (straight in or straight out). Only after leaving the neutral zone may a player make a cut or change the direction of their rush or route.
·
· A player attempting to block down field must be STATIONARY to avoid a penalty. Shadow blocking down field is not allowed. 11.
SCORING: · A score will occur when a player's waist breaks the plane of the goal line while in possession of the football or makes a legal catch while within the endzone. · A 17 point mercy rule is in effect within the two minute warning at the referee's discretion. The clock will ONLY stop for time outs for the trailing team. · After a touchdown is scored, the offensive team has the option of attempting their extra point conversion from either the 3 or the 10 yard line. After announcing their intention, this decision can only be changed following a timeout. · Scoring is as follows:
Touchdown 6 points Extra
Point Conversion, 3 yard line
1 point
2
Point Conversion, 10 yard line
2 points Safety 2 points & free kick 2 point Conversion return for touchdown 2 points · Interceptions in the end zone will be called a TOUCHBACK if the player does not enter the playing field from the end zone and a SAFETY if the player runs the ball out of the end zone and then is downed upon re-entry to the end zone. · The next drive will begin with the ball placed on the 15 yard line with 1st down & 5 yards to go for a 1st down. 12. OVERTIME
(PLAYOFFS ONLY):
·
If there is
a tie at the end of regulation in the tournament, the game goes into overtime. ·
There is a
coin flip. Winner of toss chooses offense or defense first. · Each team gets one timeout per each overtime. · The ball is placed on the 20 yard line with 20 yards to go to the goal. ·
If the
offense throws an interception, they lose the rest of their downs. Upon receiving an interception, the defense may attempt to
return the interception for a touchdown to end the game. However, if the defense does not score a touchdown, they will
receive the ball on the 20 yard line with their four attempts to score. ·
After the
first team uses its four plays, the second team gets its turn starting at the
same 20 yard line as the first team. · If the score is still tied after a full overtime period (possession for each team), another overtime will be implemented. · Beginning
in the third overtime period, all extra point attempts must be attempted
from the 10-yd line (2 point conversion attempt). 13. ADDING
TO YOUR TEAM: · Club Sport has the right to add to your team until you reach the advertised minimum number of players. If you wish to have less you may buy extra roster spots at the membership rate. If you wish to have more you may, you just need to advise the TBCS office prior to league payment to reserve spots. If you need to add players to your roster during the season you may do so at a prorated rate, contact the TBCS office for details. · If your team is making a team payment, after the first week members may only add to the team for no charge by contacting the Club Sport office prior to game day. Any additions made at the field to rosters with team payments will be $10 a player, regardless of membership status. 14. ELIGIBLE PLAYERS: · All players, including added players, must sign the roster/waiver BEFORE they play a game. · To be eligible to play in the tournament, all players must sign the roster/waiver before the end of the regular season. · Playing with ineligible players in the tournament may result in a forfeit. This call will be made by TBCS staff. Pickup players are NOT allowed in the tournament. 15. REFUNDS: · TBCS is not responsible for any refunds at any time during the season. If a party cannot continue the season, it is the responsibility of that party to replace themselves on the roster if they so choose. Also they must notify the TBCS office of the change. 16. PETS: ·
Pets are NOT allowed on the football fields at Skyway Park.
Please keep pets on a leash and outside the fenced-in playing field. 17. JEWELRY, CLOTHING, ETC. · No pants with belt loops or pockets will be allowed after the first game of the season. NO EXCEPTIONS! · No excessive jewelry may be worn at referee/coordinator's discretion. · No metal cleats. · Hats with hard bills must be worn backwards.
18.
NO CASTS
19. OPEN WOUNDS & BLOOD: ·
No player
with an open wound or blood on any part of his/her body may remain in the game.
He/She must leave the game to cover the wound or clean away the blood before
returning. 20.
ALCOHOL: · ABSOLUTELY NO ALCOHOL IS ALLOWED AT THE FIELDS. PLAYERS OR FANS BRINGING ALCOHOL TO THE FIELD WILL BE EJECTED FROM THE AREA. 21. TOURNAMENT SEEDINGS: ·
FLAG FOOTBALL PENALTY SHEET
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
"Tampa Bay's #1 Place for Adult Sports Leagues, Social Events and Recreational Activities!"
Tampa Bay Club Sport · 1150 94th Ave North · St. Petersburg, FL 33702 · info@tampabayclubsport.com
OFFICE PHONE: 877-820-CLUB (2582) Ext 2 · RAINOUT LINE: 877-820-CLUB (2582) Ext 1 · FAX: 877-749-8749
Copyright © 2007 Active Endeavors, Inc.