PLAYER
RULES, PICKUPS, ELIGIBILITY, AND TEAM SIZE
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Each team shall field no more than 11 players (and no more than 7 guys for
coed) at any one time. Rules allow a team to play with 7 people (minimum 2
females for coed). A minimum of 7 players from
the team's roster must be
present or the team will forfeit the game. Anything less is up to the
opposing captain and/or staff member as to what will be allowable. There is
no maximum limit to the amount of females
which can be on the field for coed.
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Teams may pickup
up to one player at no penalty in order to field a standard team number. Any
pickups in addition to this will
result in a 1 goal penalty per player if brought to the officials attention
BEFORE the game, HOWEVER AT NO TIME CAN A TEAM PICKUP PLAYERS OF A CERTAIN SEX TO ALLOW FOR SUBS
IN THAT SEX.
If a team has the correct number of players to play in either sex, no pickups are allowed.
If an existing pickup player is found to
be used DURING the game, a 2 goal penalty will be assessed. If more players from your team show
up to allow subs in that sex, the pickup player must be removed.
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If a team starts with the correct number
of players and has a loss due to injury, they cannot pick up a
player to fill that spot.
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All players - including pickup players - must be signed in on a Club
Sport team for that particular day/night on a waiver form. Failure to do so,
even if discovered after the fact, could result in a forfeit.
A forfeit win is counted as 5-0.
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All
players, including added players, must sign their team's
roster/waiver BEFORE the end of their team's final regular season
game in order to be eligible to play in the tournament. If a player
is not signed in on the roster by then, they are not eligible for
the tournament. Playing with ineligible players may result in a
forfeit. This call will be made by TBCS staff. It is the
responsibility of the team captains to make sure all players in
their line-up card are eligible players for all games.
COIN FLIP/BEGINNING OF GAME
The team that wins the coin toss at the start of the game will have first choice
to kick-off or choose a goal to defend .
KICKOFF
Consists of the ball being placed at midfield. The ball must complete 1 forward
rotation before touched by another player. TIME
Play will be divided into (2) 25-minute halves separated by a brief halftime.
There will be a running clock maintained by a referee who will advise both teams
when there is one minute remaining in each half. The clock will stop during
injury time-outs. Any delay tactics, (kicking the ball far out of bounds) will
allow the referee (at his/her discretion) to stop the clock. If for any
reason the game should be cancelled with more than half of the game played, the
game and the score is considered final.
THE GAMES/SCORING
Regular season games ending in a tie score will be recorded as tie games. Sudden
death will be used in the playoffs. A sudden death play-off will involve 6 men
and 3 women on each team for a five-minute overtime (if shorthanded two females
is acceptable). If no one scores after the five-minute overtime period, teams
will go into a shootout.
PLAYOFF SHOOTOUT SPECIFICS:
1. Teams may change the keeper for the shootout but
must use the same keeper for the entire shootout.
2. Each
team selects 5 players (3 males, 2 females for coed)- players don’t have to have been
playing at the end of regulation. A coin toss will decide which team shoots
first. The referee will decide which goal to shoot at.
3. Teams will alternate taking direct penalty shots from 12 paces off the goal
line. (No guy/ girl shooting order is necessary)
4. If tied after the 1st round, the 2nd round will be SUDDEN DEATH i.e. 1st
player from Team A scores & 1st player from Team B misses - Team A wins.
Players who shot in the 1st shootout are not eligible to shoot again until all
remaining players present have shot. If and when 1 team begins to
utilize players for the second time, the other team may “recycle” players as
well. Thus, some players on the team with more people present, may or
may not shoot.
SLIDE TACKLING:
No sliding or
slide tackles in COED.
In coed, a slide is defined as going down to the ground to get the ball - it
does not have to be a slide tackle and the ball does not have to be in
possession of an opposing player,
within another player's playable area intentionally or not. Sliding to save
a ball that is about to go out of bounds or shoot is allowed, but only when
another player is not (in the eyes of the referee) in “harm's way” of the
slide.
If a slide is near a player, intentional or not, a foul will be called. Coed
goalies must lead with the hands or body when going for the ball near another
player. If the referee calls you for a slide "tackle" may receive a 2 minute yellow card.
SUBSTITUTIONS
Substitutions may occur at ANY TIME (On the Fly)…
DIRECT KICKS
The ball is to be placed at the point of the infraction and to be put in play by
any player on the affected team. No opposing player is allowed to be
within 10 paces/yards of ball prior to kick. Goals may be scored on direct
kicks. A direct kick is to follow these infractions: (1) Charging (2) Roughness
(3)Handball (4) Dangerous play/kick (5) Slide-tackles. Penalties incurred
inside the goal box by the defense will result in a penalty
kick 12 paces/yardsout. For penalty kicks during regular course of play, the
keeper in goal at the time of the penalty must face the penalty kick. Penalties incurred outside but within close proximity to
the goal box will be kicked from the point of infraction. The
defense must stand 10 paces/yards away from the point of infraction (where the
ball is being kicked from).
INDIRECT KICKS
Indirect kicks will occur when: 1.) the goalkeeper touches the ball with his/her
hands after it has been deliberately kicked to him/her by a teammate 2.)
offsides occurs. The indirect kick will be taken by the opposing team from the
place where the infringement occurred.
OFFSIDES
A player is in an offsides position if he/she is closer to the opponents goal
line than the ball, unless:
he or she is in his/her own half of the field of play
he/she is not nearer to his/her opponents goal line than at least two of his/her
opponents
he or she is in his/her own half of the field of play
he/she is even with the ball or the second defender
If he/she receives the ball directly from goal kick, corner kick, or a throw in
Offsides is not judged at the moment the player receives the ball, but at the
moment when the player delivers the ball.
OUT OF BOUNDS
Anytime the ball goes over either sideline, out of bounds, a throw- in will
ensue. The person throwing in the ball must throw the ball overhead with
both hands and keep both feet remaining on the ground out-of-bounds until the
ball is released.
Anytime the ball crosses an endline, a corner kick or goal kick will ensue.
a. Last touched by a defender- a corner kick. Ball is placed on nearest corner
and kicked in by offensive team. Goals may be scored on corner kicks.
b. Last touched by attacker. A goal kick by the defense.
NCAA
Normal rules and penalties of the NCAA apply unless exceptions have been made
herein.
EQUIPMENT
EQUIPMENT
shall consist of league issued Club Sport shirts.
Any deviation from the league supplied shirts must be made in a manner that all
shirts remain similar, be the color assigned to the team, and distinctly different than those of other teams. All
players MUST wear commercially purchased shin guards. No sharp or metal cleats are allowed. No braces
with exposed metal is allowed. Any knee or other braces that may be an issue can
be banned per the coordinator's judgment. No jewelry will be allowed (wedding
bands and stud earrings are ok). Unpadded hard casts are not allowed. Soft casts
can not be heavier than the normal arm.
REFEREES
Referees
enforce the rules and maintain safety. They will have the last word.
Excessive arguing will result in a yellow card being issued.
FOULS
AND MISCONDUCT
Club Sport issues yellow cards
as a warning and
"cooling" off for players who are either dangerous or dissenting.
If a yellow card is issued the player (even the keeper) is sent off and can not return for 2 minutes and your team plays a man down, no matter if a
goal is scored during the 2 minutes. If the referee deems a players repeated misconduct to warrant
a red card, it will be issued. If a red card is issued the team has to
play a man down for the remainder of the game
(In Coed the team must play down a player of the same gender that was
red carded)
and the player may have to sit at
least one additional game, pending review by the league. A red card player
will automatically miss a 2nd game of any doubleheaders for a given
night. Excessive red cards
or dangerous play may result in expulsion from the league. Any player or fan
is encouraged to rout for their own team but rooting against teams or use of
disparaging language is discouraged and could result in penalties of players
or dismissals of fans. Any fans of teams may be asked to leave by Club Sport
staff. Refusal to leave could result in forfeiture of games.
ADDING
TO YOUR TEAM
If
you have NOT paid the team price, Club Sport
has the right to add to your team until you reach the advertised minimum
number of players. If you wish to have
less you may buy extra roster spots at the membership rate. If you wish to
have more you may, you just need to advise the TBCS office prior to league
payment to reserve spots.
If your team is making a team
payment, after the first week members may only add to the team for no
charge by contacting the Club Sport office prior to game day.
Any additions made at the field to rosters with team payments will be $10 a
player, regardless of membership status.
REFUNDS
TBCS is not responsible for any refunds
at any time during the season. If a party cannot continue the season, is the
responsibility of that party to replace themselves on the roster if
they so choose. Also they must notify the TBCS office of the change.
TOURNAMENT
TOURNAMENT
is single elimination with seeding based on regular season standings. All
teams make the tournament.
If a team plays 8 games, their 8th game will not count toward the
standings. The maximum goal differential for a single game will
be capped at +5, forfeits will be recorded at 5-0. Tournament seedings are based on the following criteria: 1) most total points (with
3 for win and 1 for tie), 2) highest goal differential, 3) fewest goals
allowed, 4) most goals scored, 5) head-to-head play (if any), 6) best record
vs. common opponents, 7) coin toss.